• Presence is Coming! – Development Log #220

    In today’s development log, we’re addressing a few issues the past release brought with it – but more importantly, you’re getting a good look at the next, much bigger one!

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  • Release on the horizon – Development Log #219

    We’re in between releases. The post-PC Gamer rush has ebbed away a bit and we’re slowly setting our sights on the next named release. But before that happens, Michi is shaping the upcoming maintenance patch into a big bundle of QoL improvements and bugfixes while Fabian continues to wrap his head around the complexities of the game, especially the different starting profiles and the general “new player” experience.

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  • Mental Image – Development Log #218

    This week, the team has worked on various tasks such as managing job applications, making a mental image of the game’s systems, and preparing an upcoming maintenance patch.

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  • Making Space – Development Log #217

    This week was a very productive one, starting with a 3-day bootcamp at simulogics HQ and ending with some possible solutions to the current overflowing hub worlds.

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  • Growth Management – Development Log #216

    What a way to start the year! Fabian, our new game systems designer, joined the team, and a favorable review on PC Gamer expanded the community by a good 300%.

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