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Quo Vadis mini-documentary – Development Log #128 Special
Today, we have a special treat for you: a video devlog! We cut together a three-minute documentary about our trip to Berlin and the Indie Game Expo at Quo Vadis. Check it out:
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Boarding procedures – Development Log #127
After the flight model, the material tree is in for a material overhaul (haha), and so is the game’s entire look. Besides preparing all this, the team has been getting ready to travel north.
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Extended space flight – Development Log #126
This week, you can catch a first glance at what exactly the Corporations will be. In similarly exciting news, Michi has been fleshing out the flight system, and Julian is getting everything ready for our first exhibition of 2018!
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Slow burn – Development Log #125
With Easter getting in the way of work, it’s been a short week for the team. Martin spent his time working for AirlineSim, so he’ll be taking a timeout from devlogging just this week. Here’s what Michi and Julian have been up to:
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Corporate design – Development Log #124
With Michi still locked in the engine room, Julian was able to confirm some exhibition events, and Martin finally started working on a whole new feature, arguably the single most important addition to the core gameplay: Corporations.
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