• Lists, experts, and lists of experts – development log #118

    This week, you can catch a sneak peek at two upcoming features: notifications, which Martin has been working on, and the reworked, more detailed traffic info display Michi has been cooking up. Meanwhile, Julian has been making lists.

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  • Dev'ing at the speed of light – development log #117

    While Michi and Martin (!) continued working on the technical side of things, Julian has mainly been writing down ideas and planning tasks for the coming months. Martin spent most of his time implementing alerts, i.e. notifications a player receives outside the game when something noteworthy happened to their company. Meanwhile, Michi’s system for FTL (faster than light) travel is nearing completion, and we can’t wait for our testers to give it a whirl.

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  • New Team Member! – Development Log #116

    This week, we’ve welcomed a new member to our team: Julian will be in charge of our PR and Community Management. The three of us spent two days planning and plotting at our headquarters, which was exhausting but also fun and productive. This week, Julian will be hogging the spotlight, but updates from the whole team are going to return in next week’s dev log.

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  • Development Log Week 115

    This week has all been about solving technical issues. Martin tried to persuade our age-old email server to continue sending emails after it stopped suddenly and without prior notice. Michi is still working on the space flight feature and moved code to the server to prevent issues in the future.

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  • Development Log Week 114

    While Martin’s current workload doesn’t allow for much PU development, Michi keeps on improving the flight model of spaceships in the game - despite some roadblocks!

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