• Development Log Week 34

    Asteroid Day was this week and Mac has prepared an amazing piece of concept art matching the theme. If you missed it, check it out here. Besides that it’s been a relatively slow week. But as usual, find all the details below!

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  • Asteroid Day and new concept artwork

    Today is Asteroid Day! It’s basically a yearly, global awareness campaign to discuss the dangers that asteroids pose to our planet and civilization.

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  • Development Log Week 33

    Ironically, in the week of the Brexit decision, our work continued to revolve around bringing people together (Michi’s work on the chat system) and dealing with economics (Martin’s population simulation code). We also received some external help this week to get our UI design process back on track and we hope to make good progress in this area over the coming weeks.

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  • Development Log Week 32

    Neither birthdays, bad weather or the Euro 2016 soccer championship can distract us from Prosperous Universe. The showdevelopment must go on!

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  • Development Log Week 31

    While Martin dug deeper into the simulation aspects of Prosperous Universe, Michi started work on another integral part of the game: The chat system! And because it is so important, we’d like to hear your feedback: Tell us about your experience with chats in games! What are the functions you use a lot, which do you think can be left out and which are a absolute must-have? Looking forward to hear your answers!

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