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The Personnel Touch – Development Log #238
Everyone’s happy on their first day, but they might not stay that way! Fabian explains how the workforce simulation will take it easy in the beginning while you spruce up your infrastructure.
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Populous: Full Steam Ahead – Development Log #237
With the release of Populous inching ever closer, Michi details how population and workforce will be integrated while Fabian explains the effects of planetary projects on your populous. Only one more month until our new team member arrives!
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Problem Solving – Development Log #236
Due to the German holiday this past week, our discussion is a bit shorter than usual. Nevertheless, Michi has given us some great insight concerning the performance issues that were fixed and Nick delves into player psychology and more content creation.
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Experimental Behavior – Development Log #235
Michi and Fabian discuss using a tool to simulate the workforce behavior output for the upcoming Populous release and Nick gets a new PR contact.
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Keeping Up With Your Populous – Development Log #234
Fabian provides some insight with how the upkeep system will work once Populous hits and Michi explains how keeping your workforce happy is the key to success.
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