• Development Log Week 77

    Yes, there are development news this week, but they all somewhat pale into insignificance beside the events happening in one of our team member’s private life!

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  • Development Log Week 76

    Once again, Michi spent a week at simulogics HQ so we were able to work in the same place. As you might have guessed, we were mostly busy with getting our new website out of the door, but we also addressed some other issues, including the current elephant in the room: How to design the material tree?

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  • The forums are open!

    We are beyond excited to let you know that we have launched a brand-new website today. Besides looking far better than the previous one, it offers a lot more information about the game and, most importantly, comes with a discussion board. So we can finally say: Welcome to the community!

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  • Development Log Week 75

    A picture says more than a thousand words, so without much ado, enjoy our development log number 75, including a first (animated) peek at the ship editor and a brief insight into currency pairs.

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  • Development Log Week 74

    A short work week and external deadlines make for a pretty boring development log. But those are the realities of indie game development…the money to pay the bills has to come from somewhere and even the most ambitious game developer needs a break every now and then. So Happy Easter everyone and see you again next week…hopefully with more news from our side :)

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