• Development Log Week 63

    Hey guys, sorry for the late and very short dev-log this week. We’re having an extensive 6 day meeting to discuss and set up the technical operations of Prosperous Universe. Fortunately, we are accompanied by our long-time admin Sven who’s already responsible for running all the servers over at AirlineSim. Michi and I would be rather lost without him when it comes to ops, so a massive “Thank you!” to him!

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  • Development Log Week 62

    The development of Prosperous Universe gained momentum this week: We worked on very technical things like the servers’ cluster setup and monitoring as well as user interfaces and gameplay relevant topics. Feels good, let’s keep it up!

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  • Development Log Week 61

    The theme of this week’s development log could be “dynamic” because both Martin and Michi have been working on things that quite literally make the interface come alive. Our maps now support visualizations of live data on ship traffic and the commodity exchanges, featuring real-time price updates and trading, are starting to materialize.

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  • Development Log Week 60

    It seems like the team has made a few New Year’s resolutions. At least that would explain the frequent mentioning of automated tests in this issue of our development log…

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  • To a Prosperous 2017

    After a week spent out of office we felt like a regular issue of our usual development log wouldn’t make too much sense. Instead, we want to give you a brief outlook on what’s ahead for Prosperous Universe in 2017.

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